FAQs

Got questions? You’re not the only one… Visitors to The Cabin Escape Room at 10 South Park Ave. in Montrose, CO often arrive with curiosity—but leave with more than just answers. The FAQs may seem harmless at first glance, guiding you through what to expect, what to bring, and how to prepare… but nothing can truly prepare you for what waits inside. Behind every rule and detail lies a deeper mystery, and the unknown lingers just beneath the surface. Read carefully—because once you step inside, the real questions begin… and not all of them have answers.

Minimum Age?

Not all who enter are ready for what waits inside… Recommended for ages 10+, but those under 14 must be accompanied by an adult (18+). Some doors should never be opened alone. 

2 – 12+ PLAYERS… or however many souls you dare to bring. Two can enter, but beware—there’s a minimum charge for three. Larger groups can be arranged… just call 702-287-4290, if you’re certain you want that many witnesses.

Only about half escape. No special skills are required… just sharp minds, steady nerves, and trust in your team. But be warned—the Cabin and the Shed can change… adjusting their difficulty as if they’re watching you.

Arrive 15 minutes early. The game begins whether you’re ready or not. If you’re late… time will be taken from you, and you’ll feel every second slipping away.

When you’re lost in the dark and answers won’t come, a distant voice—the Gamemaster—may offer guidance. But will it be enough to save you?

Birthdays, anniversaries, team events… even proposals. Whatever the occasion, it will be one you’ll never forget—no matter how much you might want to.

You are being watched… at all times. Your gamemaster monitors your every move. No climbing, no heavy lifting—but that won’t stop the unease. The story is eerie, unsettling… and sometimes, that’s the most dangerous part.

Always private. No strangers will join you… only the ones you brought—and whatever else may already be inside.

Most can endure the experience without physical strain… but expect the unexpected: sudden sounds, flickering lights, tight spaces, and moments that test your senses. The building is not wheelchair accessible. At least one person must be able to hear—some clues whisper… and missing them could cost you everything.